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Stunning strike 5e
Stunning strike 5e









stunning strike 5e
  1. #Stunning strike 5e mod
  2. #Stunning strike 5e free

This is shockingly bad, the worst seventeenth-level ability of any Monk.

#Stunning strike 5e mod

You can turn your light bulb on and off as a bonus action.Īny creature that hits you with a melee attack while you are a light bulb will allow you to use your reaction to deal 5 + Wisdom mod radiant damage to the attacker. You can shed bright light in a 30-foot radius and dim light for 30 feet beyond that. It might not be the most impactful eleventh-level ability in the game, but it’s not bad. I wish Searing Sunburst scaled like cantrips as you level up.

#Stunning strike 5e free

I would mainly use the free version and spam it on groups of enemies until they reach Bolt range. You can use it on groups of flying enemies, which is something Monks typically struggle with. This is essentially the only ranged AOE blast cantrip in the game, and its range is excellent. That’s like a radiant Fireball for three ki points, but you get it at level eleven instead of level five. You can increase the damage by 2d6 per ki point up to 8d6 total (three ki points). That’s right, no damage on a successful saving throw. Each creature within the twenty-foot radius must take 2d6 radiant damage with a Con range for no damage. The Four Elements Monk also gets this spell but has to use an action and can’t upcast it as high.Īn action that hurls an orb of light up to 150 feet away. Again, not recommending it, but it’s a unique option for a Monk. It can be upcast all the way to ninth level (if you really want to spend ten ki at level twenty). While Burning Hands is not the best AOE, its fifteen-foot cone can allow you to attack up to six enemies (or more depending on the grid). Monks don’t typically get area-of-effect abilities. Otherwise, Burning Hands isn’t good enough of a spell. Stunned creatures auto-fail Dex saves, so I recommend reserving Searcing Arc Strike for victims of Stunning Strike. The maximum number of ki points you can spend is half your Monk level, but this scaling is horrible, and I don’t recommend it. You can upcast with additional ki points for 1d6 damage per ki point. It’s 3d6 fire damage in a fifteen-foot cone with a Dex save for half damage.

stunning strike 5e

This is a fancy name for Burning Hands as a bonus action for two ki points. However, most of the time, you can use your ki to help boost damage, movement (Dash), or defense (Dodge). You can still keep this in your back pocket and revert to melee if something really needs stunning. You can only use Stunning Strike with melee attacks. Remember, ranged attacks are made at disadvantage if a hostile creature is right next to you.Ī Sun Soul will not be making much use of one of the Monk’s most powerful abilities, Stunning Strike. Bonus actions will vary their eligibility depending on your attack choices, and the flexibility is nice. Attacking will require decision-making from you since you can make unarmed strikes, Bolt attacks, or weapon attacks with your Attack action. You can also mix up your attacks at this point. Martial Arts dice become d6s, and you pick up Extra Attack. This starts to feel less gimped at level five. You’re dealing considerably less damage than most Monks at level three. If not, you will need to find another option. If you don’t spend the ki point, you won’t be using your bonus action.ĭMs may let you have a basic, ki-free bonus action attack with Radiant Sun Bolt. There is no equivalent of your single, free bonus action Martial Arts attack. You must use the attack action, so it sounds like Flurry of Blows… but it’s worse because the bonus action to flurry isn’t free. The second issue is the ki cost to do a ‘Flurry of Bolts’ for two bonus action attacks. You’ll have to wait until you level up a few times. The Sun Soul, however, is built to use Bolt attacks. Some Monk subclasses can improve their unarmed strike damage at early levels with the Unarmed Fighting Style from the Fighter. There is no way to boost the Martial Arts die for the Sun Soul Monk. If you use your Bolts, you’ll deal less damage. Your Monk weapons can do d8 (versatile quarterstaff or spear), your Dedicated Weapon can do d10 (versatile longsword or similar). The main issue here is that Bolts at level three use your Martial Arts die (d4).

stunning strike 5e

To me, it is slightly jarring in a D&D context. This ability is straight from an arcade game (via anime and games console). Monks don’t usually get those until level six. You can hurl radiant bolts of energy (‘Bolts’) as ranged spell attacks from up to thirty feet.Ī magical attack at level three is very nice. When you take The Way of the Sun Soul at level three, you gain a new attack option.











Stunning strike 5e